Knight Day Grepher
LIGHT 4

Knight Day Grepher

  • Archetype:
  • Grepher

  • ATK:
  • 1700

  • DEF:
  • 1600

  • View:
  • 3191




This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 53
Deck 57

Knight Day Grepher — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53.3 · Deck: 56.7 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Knight Day Grepher's value is one GY-to-hand recovery per turn: at each End Phase it returns an Equip Spell from the Graveyard to hand. Its body is a generic Level 4 Normal-treated monster that can be Normal Summoned, which keeps it live and makes it usable as material, but it has no negation or removal of its own. The 1700 ATK and DEF earn nothing; the score rests on the recovery loop, the body's material use, and its low-cost single-copy deck slot. Observed deck inclusion (7 decks across Goblin Biker, Chemicritter and Argostars, with 85.7% co-occurrence with several top partners) supports deck fit but is not used to inflate the intrinsic score.

Axis scores

Axis Score Evidence
Accessibility 55 Live as a Normal Summon from hand, with main-deck inclusion in 7 of 7 sampled decks at 1 copy in 6 (observed); no starter or searched data is supplied (inferred).
Combo & Conversion 40 No combo boards are recorded, so conversion rests on the text alone: one Equip Spell recovered per End Phase, with no board-building effect (inferred).
Resource Economy 55 The End Phase effect returns one Equip Spell from the Graveyard to hand each turn, a recovery of one card with no cost (verified from text).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect of its own (verified from text).
Material Utility 55 A Level 4 Light Warrior body that is a Normal Monster while on the field, usable as generic material; its usefulness does not depend on the effect being active (inferred from text and role tags).
Resilience & Flexibility 40 The recovery effect is once per turn and is shut off by any negation, and the card has no multi-turn redundancy (inferred from text).
Deck-Building Efficiency 75 A single-copy, non-garnet, generic-level slot in most sampled decks with no locking restriction (observed from copies per deck).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 53.3, Deck ≈ 56.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One card recovered per End Phase at zero cost, from a Graveyard resource that is usually available
  • Generic Level 4 body that is usable as Normal-treated material and does not need a garnet
  • Fits into 4 distinct archetypes (Goblin Biker, Chemicritter, Argostars and one unnamed deck), so it is portable

Weaknesses

  • No negation, removal, or disruption of its own; scores low on effect interaction
  • The recovery needs an Equip Spell in the Graveyard, so it does nothing in a deck with no Equip Spells
  • Once-per-turn limit and End Phase timing make it a slow, single-card engine rather than a combo starter
  • No combo evidence, so the combo-conversion score is text-only and uncertain

Counters / choke points

  • Any negation of the card or of its End Phase effect ends the recovery
  • Empty Graveyard with no Equip Spells in it leaves the effect with no target

Best use

Recovery/Recursion body that returns an Equip Spell each End Phase, with Normal-treated material value. Decks: Goblin Biker, Chemicritter, Argostars. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: treated as a Normal Monster on field or in GY; End Phase effect adds one Equip Spell from GY to hand; once per turn; Level 4, LIGHT Warrior, 1700 ATK / 1600 DEF, Gemini type; no negation or removal text; Deck sample: 7 decks, all main-deck, 1 copy in 6 of 7
  • Observed: Co-occurs in 6 of 7 decks with several top partners (85.7%); Spread across 4 distinct archetypes in the attached sample
  • Inferred: Recovery is the primary function; Material body is secondary (Normal-treated, generic material); Negation of the card shuts off the End Phase recovery; Accessibility is live via Normal Summon from hand
  • Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): archetype inclusion % inferred from the 7-deck sample only











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